Here's my latest conversion project: Only Ewe can prevent Florist Friars.
Monday, July 18, 2016
|Aggressive woodsmen, possibly wishing to establish Roger's Rangers, charge forward attempting to ambush and destroy the British Huron allies. Once again, not historically accurate, but I wanted to practice the melee rules.|
|The Huron reaction was to fire into the charging woodsmen with lethal effect, and then the natives eliminated the woodsmen in melee. This is still turn 1 as the THW reaction system moves things along at a quick pace.|
|On the left, each side exchanged volleys|
|The result of the volleys was two stands of militia Out of the Fight (OOF) while the British ducked for the light cover near the village.|
|Turn 2: The British center and Huron right flank advance within musket range. Unlike 1775, the colonial muskets fire without inflicting a single casualty. The British return fire, but the fortifications provide perfect protection to the militia.|
|Meanwhile, the left flank charges into musket fire, but unlike the historical battle, make it all the way to the fortifications on the first charge. The colonials eliminate one stand of British in melee; both sides stand their ground.|
|Once again, the militia's musket fire has no effect as the British center and right gain the fortifications, charging into hand-to-hand combat.|
|The dice once again fail the colonists as they lose every combat, falling before the British onslaught.|
|The colonial right flank managed to beat back the British left, but the majority of the defenders fall quickly and horribly to the combined center / right attack.|
|The last few defenders split their formation in a desperate attempt at survival,|
|But the ferocious British onslaught sweeps through the small rebel contingent.|
This was a very quick, and due to lopsided dice rolling, brutal victory for the British, unlike the historical Pyrrhic victory. I suppose follow-hp games could be alternate history.