Tuesday, May 31, 2016

Jar Jar Binks Murdered in Spectacular Fashion

Back on International Tabletop Day,  I finally got the show out on the road and took the whole Jar Jar Binks Must Die game over to a local FLGS, Meeple Madness.  While the store was packed, most of the attendees were in two concurrent tournaments, but a few players were scrounged.  Here's a quickie on how things went.

Welcome to Possiltum, where Jar Jar waits upon Molehill Doom, plotting interdimensional domination.  With a goal of saving the cosmos from overbearing merchandising, The Scooby Gang, The Ghostbusters, Rico's Roughnecks, and Chuck Norris' Badass Super Team are all racing to defeat this menace.

The Super Badass Team has encountered Bradbury's Pandemonium Circus.  Machete falls to Calamity Jane's sharpshooting while William 'D-Fens' Foster and Dr. Sheldon Cooper eliminate Krusty the Clown and the Strong Man.  In the nick of time, Chuck deploys a Docbot which revives Machete.

In an effort to ensure only they get to fire on Jar Jar, Rico's Roughnecks fire on the Ghostbusters; Spengler and Slimer go down.

The Scooby Gang, assisted by Bigfoot have had the misfortune of encountering a "Gungam Lives Matter" protest.  Velma and Scooby fall to stray, "celebratory" gunfire.

Karma falls upon the Roughnecks, and a cascade of Booma balls rolls through their formation as the crew of the Enterprise laughs.
The Badass Super Team races into Jar Jar's lair, but, "it's a trap!".  Machete, Sheldon and Rick Grimes all suffocate beneath one million, seven hundred seventy-one thousand, five hundred and sixty-one Tribbles.

Doggedly pursuing their foe across the village, Fred and Velma finally vanquish Jar Jar.

Was it wierd?  Yeah.  Was it fun?  Yeah!

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